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Tuesday, September 28, 2010

Educate to Innovate

President Obama has released a statement about his next plans for education.

Included in these goals is an increased emphasis on STEM education. If US students are going to keep up with a global economy and the US is to keep up with global competitors, then science and math education should be among top priorities.

Along with teaching important critical thinking skills, STEM games teach important science and math information in an accessible and fun way.

The Nation is taking notice. Teachers are beginning to use technology in the classroom to gain student attention as well as harness the necessary science and 21st century skills. Events have been scheduled as well:

Sep 26 - 30, 2010
Open to public, FREE

Rockefeller Plaza has been transformed into a "Learning Plaza," an interactive experience open to the public that will explore some of the most innovative aspects of American education. Learning Plaza is an energetic and engaging spectacle that captures the joy of learning. The Learning Plaza experience promotes active involvement education by empowering its visitors with accessible data, personalized information, and a view into the future of education in the United States.

Here are some recent STEM games worth checking out:

* Dr. Peggy Healy Stearn's FabSchool Designer is a very recent venture (not yet available) that uses digital fabrication, an emerging technology. The product provides a powerful and compelling context for integrating STEM education into the existing classroom curricula by allowing students to fabricate their own inventions with specialty printers. Gary was very proud to show the crowd a video of how he tested the product at home with his son to create a real-life duplication of a gear made out of cake frosting.

* The Lure of the Labyrinth is a multi-player on-line video game developed in conjunction with Maryland Public Television and MIT Education Arcade to improve literacy and math scores for middle school students. The game encourages collaborative play, but also allows kids to work individually to achieve their goals.

Some teachers feel that these games are not enough, or not complete. Want to develop your own game? Enter the STEM gaming competition! But hurry-the deadline is January 5th.

1 comment:

  1. While STEM is important, I'm going into English Education. Where do language skills fit into the President's overall education plan? Also, what do others think of dual immersion programs; do they work?


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